![]() Their navy is very underwhelming without Galleons and Elite Cannon Galleons. The lack of Bracer is a massive blow for their late-game archers, navy, and defenses. Their infantry lack the Halberdier and Blast Furnace, which means it can fall behind when engaged in battle. While the Malians are versatile, they are not without weaknesses. Their defensive structures are good despite lacking Bombard Tower, as Tigui gives their Town Centers extra fire power. The Monks are great, with only Illumination missing. The siege weapons are average at best, as they lack Siege Rams and Siege Engineers, but have access to Bombard Cannons and Siege Onagers. They have a great economy throughout the game, with their buildings (except Farms) costing less wood, and their Villagers dropping off +10% gold. The archers are also solid early on, thanks to their economy. Their cavalry is also excellent because of Farimba that gives them a massive attack boost for all of their cavalry, particularly their Heavy Camel Riders offsetting the lack of Blast Furnace. Their unique unit, the Gbeto, is a highly mobile ranged infantry unit that can be utilized for hit-and-run tactics. Their infantry are great, despite lacking Gambesons, due to the pierce armor bonus for their Barracks units. The Malians are an infantry civilization with a versatile tech tree till the Castle Age. Team bonus Universities work +80% faster. Barracks units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age.Buildings cost -15% wood (except Farms and starting Town Center). ![]() Tigui: Town Centers fire +8 arrows always.Age of Empires III: The Asian Dynasties Review ![]()
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